AI Insights · Timothy · October 2022
Top 5 School Games on iOS in the Middle East: Q3 2022 Performance
Explore the performance of the top 5 school games on the iOS platform in the Middle East during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top school games on iOS in the Middle East showed varied performance across downloads, revenue, and active users. Here's a detailed look at the data from Sensor Tower for the leading apps in this category.
SAKURA School SimulatorThis game saw a fluctuating trend in weekly downloads, with a peak of approximately 8.6K in early August, before declining to around 5K by the end of September. The weekly active users followed a similar pattern, starting at 34.9K at the beginning of the quarter, peaking at 40.9K mid-August, and ending at about 35.7K. Notably, the game did not generate any revenue during this period.
Become a QueenWeekly downloads for this app varied significantly, starting at around 4.9K at the end of June, peaking at 9.9K in mid-August, and dropping to about 2.2K by late September. Revenue also experienced fluctuations, with a notable peak of $119 in late August. Active users increased from 24.5K in late June to 40.7K by mid-August, before settling at 28.9K by the end of the quarter.
Teacher SimulatorThis app had its highest weekly downloads at approximately 10.6K in mid-July, followed by a decrease to around 1.2K in early September and a recovery to 5.6K by the end of the month. Revenue peaked at $185 in late June and experienced a slight decline, ending at $159 in late September. Active users showed a downward trend from 24.4K in late June to a low of 10.9K in early September, then rebounded to 18.3K by the end of the quarter.
YOYO Doll School Life Dress UpThe app's weekly downloads peaked at around 4.3K in late July and saw a decline to about 1K by the end of August, with a slight recovery to 2.4K in late September. Active users increased from 9.1K at the end of June to a peak of 15.6K in mid-August, before ending the quarter at 14.3K. This app did not generate any revenue during the observed period.
High School Simulator 2018Downloads for this app were relatively stable, starting at around 2.2K in late June and dropping to 1.1K by the end of September. Active users followed a similar trend, starting at 6.8K in late June, peaking at 7.4K in early July, and ending at 4.6K by the end of the quarter. There was no revenue recorded for this app during the period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.